The game
A 3D minigame where players drive along a three-lane track, collect matching sets of three, and survive until time runs out without filling their inventory or reaching maximum burnout.
What I built
- Track systems: Implemented spline-based movement and randomized pickup spawning across three lanes; assembled the map using supplied assets.
- Inventory: Built seven-slot storage with frequency-based sorting, three-item matching, removal, and effect activation.
- Gameplay effects: Configured item and mystery-box effects through data assets and Unreal’s Gameplay Ability System, passing effect magnitudes through gameplay tags.
- UI: Built animated menus and 3D menus, with gameplay messages triggering pickup feedback and inventory-slot animations.
