The game
After the Storm is a cozy exploration game created for thatgamecompany’s second game jam. Players navigate open water and collect stars to piece together a song that reconciles the Sea and the Sky. A playable four-hole ocarina connects exploration with melody-based progression while also allowing free musical play. I assembled and led the five-person team, designed the core gameplay loop, and handled all programming. The team delivered a finished, playable standalone game within two weeks.
What I built
- Gameplay systems: Implemented star collection, melody validation, progression, and the final song performance.
- Playable instrument: Built a bitmask-based input system for four-hole fingering combinations, with input timing tolerance, ScriptableObject note definitions, and FMOD audio integration.
- Boat and camera: Developed responsive boat controls, rocking and sway, smooth camera follow, and free look.
- Shaders and effects: Implemented water and skybox shaders, boat-interior water masking, and wake and hull splash particles.
